Now you’ve successfully defended the Confluxes, a new challenge awaits in the same area. Doing so will deactivate this cleanse for a period of time, so if multiple Guardians happen to have the debuff, you'll need to time the cleanse together. After surviving and protecting all three Confluxes simultaneously, the encounter will end and you will be able to progress. If you get that debuff, you'll need to drop to the centre of the arena and into the glowing blue pillar, or else you will be wiped. Whereas the Fanatics, who typically spawn further away, pose less of an immediate threat but will apply you with Marked for Negation. As the Wyverns and Overload Minotaurs spawn closer than other enemies, you need to be conscious of them when you see the spawning smoke. Throughout this encounter you’ll be inundated with Vex, but none are more important than the Fanatics, the Wyverns, and the Overload Minotaurs. The initial part of this encounter will start in the middle of the arena, before moving out to the left and right side while the middle Conflux turns off, then it closes out with all three Confluxes being active at the same time. The main objective is to prevent Vex from sacrificing themselves at each Conflux. Like the previous encounter, you must split your team into three and ensure the same builds are in place. If they're not, they'll inflict you with a debuff that, if not cleansed, will kill you.Ĭonfluxes introduce you to the nuances of this section while you defend Confluxes. Oracles are small boxes that spawn around various arenas that must be destroyed. Oracles: Simple in description, but so frustrating to destroy.On top of all of that, the Aegis Relic can also cleanse your team of their negative status effects in the Atheon fight. They're like Captain America’s shield: They have a whole host of abilities, like a bash, shield, jumping smash when airborne, and a special super ability that’s used for knocking special shields off unique enemies. Aegis Relics: Relics are unique to the Vault of Glass.While it doesn’t have a hard timer on your screen, you only have a few moments to cleanse yourself by jumping in a set area in encounters two to four. Ritual of Negation: Marked for Negation is applied to your fireteam in numerous ways, but it always has a constant in that you will die if it isn’t cleansed.Vex will try to sacrifice themselves at these confluxes, so it’s important to ensure that none of them interfere with your captures or you may wipe. Confluxes: These are small Vex pillars that require Guardians to stand in the circle to capture them.In the Vault there are three recurring mechanics: Confluxes, Aegis Relics, and Oracles. If you also happen to have somebody running a Divinity or Anarchy with the Breach and Clear mod in your team, you’ll be able to top up that damage. Bonus points for Void scout rifle, Royal Chase.Įveryone loves a big, chunky machine gun, and you should choose Xenophage because it does big damage and it makes dealing with Oracles so much easier. It doesn’t really matter which one, you mainly want to make sure you're comfortable with it.ĭue to the need for you to stay at a safe distance for several encounters, and the prevalence of Hobgoblins, you can keep them at arm's length and destroy them through their shields if you opt to squeeze an Anti-Barrier mod in. Given that the only shields in the Vault of Glass are Void and the only champions are Overloaded, these hand cannons are an easy pick. Palindrome, Ikelos_HC_V1.0.2 or Bottom Dollar Then you have the fact that this baby ticks for some pretty good damage while you unload another weapon’s clip into a boss’s face, which is a pretty popular strategy in Deep Stone Crypt (opens in new tab), too. But, with the latest seasonal mod, Breach and Clear, Anarchy is almost mandatory until season 15. ![]() However, here are a few weapons that stand out:Ĭhances are Anarchy was already your go-to Heavy Weapon for high level content, such as Grand Master. The majority of the weapons in your arsenal will see you through the Vault of Glass.
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